const { Command } = require('discord.js-commando'); const { MessageEmbed } = require('discord.js'); module.exports = class Play extends Command { constructor(client) { super(client, { name: 'volume', memberName: 'volume', group: 'music', description: 'sets the volume of the player', guildOnly: true, throttling: { usages: 1, duration: 5 }, args: [ { key: 'query', prompt: 'specify the volume (greater than 0)', type: 'string', validate: query => query.length > 0 && parseInt(query) > 0 } ], }); } run = async (message, { query }) => { try { if (!message.member.voice.channel) { const embed = new MessageEmbed().setColor('#ff0000').setTitle(':x: You need to join a voice channel first'); return await message.say({ embed }); } else if (!message.guild.music.isPlaying) { const embed = new MessageEmbed().setColor('#ff0000').setTitle(':x: Play something first'); return message.say({ embed }); } else { message.guild.music.dispatcher.setVolume(parseInt(query) / 100); const embed = new MessageEmbed().setColor('#000099').setTitle(`:sound: Volume set to ${query}%`); return await message.say({ embed }); } } catch (err) { console.error(err); const embed = new MessageEmbed().setColor('#ff0000').setTitle(':x: Error occured, if you are my creator please fix me soon'); return message.say({ embed }); } } }